Bond. James Bond.
I had the distinct pleasure of getting to work on the main titles for Quantum of Solace. The team had concepted some experimental transitions and effects using sand and I helped execute them. Together with the help of Jignesh Jariwala, we were able to create a system that we could integrate into various shots throughout the main titles.
I had the distinct pleasure of getting to work on the main titles for Quantum of Solace. The team had concepted some experimental transitions and effects using sand and I helped execute them. Together with the help of Jignesh Jariwala, we were able to create a system that we could integrate into various shots throughout the main titles.
MK12
Role / Art Direction, FX Animation, Rendering
![](https://cdn.myportfolio.com/0c579c5a1f0a9362c17cfe5122c6770c/cb00ef220cbc08cf92c38ee4_rw_1920.jpg?h=43179301ea015dac09195c486fa0d2f2)
![](https://cdn.myportfolio.com/0c579c5a1f0a9362c17cfe5122c6770c/c32fb41494d45a612da44406_rw_1920.jpg?h=f019a41a05a987fcf0f2f34b315bcf3d)
Profile bullet shot and initial bullet trail R&D
![](https://cdn.myportfolio.com/0c579c5a1f0a9362c17cfe5122c6770c/a158c2906caf56e66c57a73a_rw_1920.jpg?h=7c257f4a69c8da04455f01755408cc22)
Luma based emission test
![](https://cdn.myportfolio.com/0c579c5a1f0a9362c17cfe5122c6770c/1ee88afcaca6c945d926b208_rw_1200.jpg?h=95ab65b0b5298629c48ac09a7369c241)
Process of creating the falling sand shot aka the Cosmic Eye