Bond. James Bond.
I had the distinct pleasure of getting to work on the main titles for Quantum of Solace. The team had come up with some experimental transitions and effects using sand, and I helped figure it all out. I learned how to use particles in 3DSmax, creating solutions for generating them, and how to render and save particles with Krakatoa. It was a tall order but the team had all the confidence in me, and together with an incredibly small team, we pulled off a Bond Sequence. Thanks to Jignesh Jariwala for his help in my particle journey and his contributions to the sims.

Role / Art Direction, FX Supervisor, FX
Profile bullet shot and initial bullet trail R&D
Luma based emission test
PFlow setup in Max for creating the profile Bullet shot
Process of creating the falling sand shot aka the Cosmic Eye
Final sequence edit

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