Bond. James Bond.
I had the distinct pleasure of getting to work on the main titles for Quantum of Solace. The team had concepted some experimental transitions and effects using sand and I helped execute them. Together with the help of Jignesh Jariwala, we were able to create a system that we could integrate into various shots throughout the main titles.

Role / Art Direction, FX Animation, Rendering
Final sequence edit
Profile bullet shot and initial bullet trail R&D
Luma based emission test
Process of creating the falling sand shot aka the Cosmic Eye

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