The office took on these fun and challenging Oculus Rift promos for three launch titles. I had fun doing R&D for different approaches for unique transitions, element creation and assets. There was lots of playing around with Rayfire and Pflow systems to control the various dynamics. I also explored some techniques for the rock growth, but the end result came from our Maya artist.
WE ARE ROYALE
Role / FX
WE ARE ROYALE
Role / FX