Got the opportunity to help create some FX driven transitions in another round of Oculus spots. In these we were looking to bridge the live action and our mixed reality world. I was able to create a system using Rayfire and Pflow to help create a controllable FX setup to tailor to the shots. I also included some Rayfire shatters and splintering that I created as well.
Role / FX,
Final Spot
Process / R&D edit

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